January 18th, 2008

backpacks and beaches

Scandinavian/Finland protection charm.

Quick question!

I have a character A whose friend B has just come home from travelling abroad, and as A is stressed out B gives him a protection charm. I know what it is, I just don't know the name of it! I saw them in Finland, specifically in the north in Suomi/Sami territory, and possibly in northern Norway as well. They were half-palm sized silver balls with quite intricate patterns on them, usually on a chain. I believe some had small metal pellets in them to make them chime, and they were possibly something to do with the aurora borealis, and possibly aimed originally at children (like, versions being hung above children's beds) but I might be mixing up different charms.

I've tried googling various phrases along the lines of "suomi protection charm" "finland protection charm" "protection charm aurora borealis" but I think this is the kind of thing that people are more inclined to know about themselves, rather than being able to find!

Oh No Sans Plasticine - LoM

Campus Police reporting procedure in a US college

Setting: Modern-day, east-coast US college
Search terms: Difficult to think of any for this one.

This isn't really a difficult question. It's just one I haven't got any experience with, so find it difficult to draw behaviour. Basically, I need to know the procedures that would be gone through in the situation of a student going into the campus police office at night, starting to report an attempted mugging, and passing out from delayed shock a minute or two after entering the office.

Specific questions I would like answered are things like, would any statement or report be delayed until the next day, would she be asked to go to a hospital for a checkup, would the police come out that night or wait until the morning, and what sort of details would be taken from her before she was allowed to go home.
The Amazing Spiderman - Peter Sunset

Multiple fractures and long-term effects

A while ago I asked about injuries that might put you in a wheel chair for while, and some helpful people suggested that it would be the most likely scenario if the poor guy had suffered from fractures, and that complications (or screw-ups from the doctors’ side while in treatment) could have ending him up in a wheel chair for some time.

Today, some time later and after excessive google-ing, I still don’t really have any idea about what complications or screw-ups that might be. The closest and most likely long-term effect I could find (in my opinion at least) is pseudo-athrosis.

My character is male and in his mid-twenties, and of good health. Setting are the contemporary US. Both his legs have been badly fractured multiple times.

Questions: when the doctors tried to set his legs right in surgery, where could they have screwed up? Would it be possible that in the haste of things, they set the legs incorrectly? What would cause long-term painful complaints? Is pseudo-athrosis a likely outcome? Could you eventually “fix” the complaints with another surgery?

Also, assuming there can be another surgery, and this is me really having no clue about the US health system: would it be plausible if someone can’t have a surgery because it is too expensive and health insurance doesn’t cover it?

I’d be really grateful for any help. Thanks a lot!

I’ve tried to google “fractures” “fractures+complications” “fractures+long term complaints” “fractures+pseudo-athrosis” and what feels like a hundred variations therof.

The mists of history

I want to have the details of a long and brutal war almost entirely forgotten in my fantasy story. It's a rural society where pretty much only the priests can read and write. If the priests burned everything they written about this war, how quickly would the truth get lost? I read too much bad fantasy where people either have an insane amount of details or important knowledge has disappeared when it shouldn't. I want to avoid making too blatant mistakes, but I'm not sure how to google this question, so I decided to ask what you think.