I'm having trouble with this query, as if I try and google "fraternisation" and, indeed, "non-fraternisation" (also using a Z), I get information about the military, which isn't quite right, and besides I know it isn't the right word, but I'm not sure what is.
Anyway! I've got two characters who are both police officers. They're partners - they work well together, they like each other, their relationship is friendly and above board. I can't find out for sure, but I'm guessing that there would be rules prohibiting them from pursuing a relationship with each other. That's not the case with my two, but it makes me wonder: would there be any rules about a brother and sister being assigned together, or can I go ahead with this set-up?
We're talking present-day Canada, but in a rural setting where it might be easier to bend the rules. Any help would be appreciated.
I'm working on a story which requires extensive traveling across Europe in trains with sleeing cars, and I'm searching for the routes they may take. Most of the lists of routes I've found so far are restricted to within a country. How would one take trains with sleeping cars between these places, assuming that's possible:
-Paris, France -Elbasan, Albania -Armenia -far northern Russia, close to the tundra (The location they're seeking isn't near any cities or towns at all, so as close as possible, at least. For purposes of plot, I can stick this mysterious location anywhere depending on where they'd get off the train.)
I highly doubt there would be routes between all these places, so they'd probably end up switching trains quite a bit. And getting off of trains that aren't exactly at the place they want to end up. Closest approximation, at least.
Also, how long would they spend traveling between Point A and Point B? And how long do they typically stop, if they stop? I need to know how long the routes would take.
Railroad operators and train names would also be appreciated, if they can be found.
Hello, good people of internet land. I come to you in search of a disease. Well, a side effect of head trauma would do as well, but I'm getting ahead of myself.
Basically, I've got a character who's about to get a whole host of intricate maladies related to movement. A good crack on the back of the head from a car accident ought to damage the occipital lobe enough to get the motion aphasia (inability to see moving objects) I need, but what I'm looking for is something, some sort of damage, that will eventually make any movement at all extremely painful. We're talking the movement of clothing over the body, a light breeze, any sort of motion as something that will induce extreme pain/repugnance for moving objects (which the poor fellow can't see, anyways.)
I've done a bit of digging in my university's libraries researching pain, and I come up with allodynia, the experience of pain from a usually non-painful stimuli, i.e. pain from putting on shoes, wearing clothing, etc. However, I find it's more of a symptom than an actual stand-alone malady. Bummer. I do some more digging in the full text databases (health and wellness resource center, jstor,) researching allodynia and neuropathic pain, and I come up with a whole bunch of chemical equations, drug maker's confrences, and other impenetrable science type stuff, but nothing I can decipher. Thus, I turn to you, doctor internets.
Might any of you be able to give me the name of some sort of disease/condition which would cause this kind of extreme hypersensitivity? Keep in mind you've got head trauma to work with, as well.
I have a character who is an excellent player on acoustic guitar. What kind of learning curve would I be seeing if he decided to pick up an electric? He's played electric once or twice, but not in years. I've tried Google, but I can't really come up with a search term that doesn't just yield beginner guitar results. The guy is a PHENOM on acoustic, he's definitely not starting from scratch in technique. I'd be just as happy to hear personal experience as links and such.
ETA: thanks for the responses! I just wanted a basic idea and this will really help launch off any further research. Appreciate your time and thoughts. :)